Since DirectStrorage 1.1 API will be released soon are there any Plans implementing this in Star Citizen for decreased CPU Load or will this work exclusivly with DX12 only? And if so will it be possible to implement an inhouse solution based on this Tech? https://devblogs.microsoft.com/directx/directstorage-1-1-coming-soon/ EDIT: This Thread is about DS 1.1 with the GPU Decompression Technology, please don't confuse it with DS 1.0 there are already enough Threads for this and was already asked in SCL: Engine & Graphics I'm specifically interested in the GPU Decompression Context and not about MS, DX12 or whatever.