First, here is a partial quote of the 4.5 MUSD stretch goal: Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch Second, here is a quote from the Happy Hour interview from June 2nd: Jared Huckaby (@discolando): ...another question from the chat here; Item system 2.0 will allow us special interaction with ship systems. Will we be able to click buttons on our ship to work those systems? Also, which I think that the answer is yes, but will there also be keyboard shortcuts to those systems as well? Kirk Tome (Lead Technical Designer): Yes and no. I mean, we'll maintain our current keyboard shortcuts for those, we'll implement the ones that I think we'll need quick access to, but for the most part every, all the interactions are going to go through the MFD's. So, you will throttle power that are coming out from the power plant to various systems through an MFD, you'll control how much the shields are asking for power through an MFD for shields, and also you'll flip through those various pages and then you'll control how those systems function via those MFD interactions. @CIG_ChadMcKinney ( Gameplay Engineer): Which should give, I think, more gameplay for multicrew ships, 'cause it means that if you have more hands available you can get more fine-grained with the adjustments... KT: Right, and that one person can be dedicated to a particular set of tasks. Mark Abent (Senior Gameplay Engineer / Bugsmasher!): And with the whole rebalancing of, you know, now that we are splitting all these components up, and we have design going through and figuring out how power and heat are supposed to work with these things, we have a better understanding of the whole system and how they all work, so that these MFD's that we have, they're actually going through an art pass to display that information in much more crisp, clear manner, so you know what's overheating, you know why you have no power, so that was one of the issues we had before, you have this MFD, it's showing you stuff but you don't know what that means. JH: what an incredibly good segue to my next question... Third, here are some examples of what I would consider "extended hardcore flightsim controllers": Finally, the questions. 1. What does "extended hardcore flight sim controller support" mean to CIG? When will we start seeing this being implemented? 2. Will an API approaching what DCS has ever be available for Star Citizen? Exporting ships states and readings and such things as G-forces for display or to be used in motion chairs. 3. Will Star Citizen support exporting the cockpit MFD's to a physical secondary monitor, with or without touchscreen? If not, what is meant by the "MFD support" in the stretch goal? 5. Could it be possible to at some point allow an analog lever in a simpit to control, say, power throttle and similar as opposed to having to stop flying and click through a couple pages on the ingame MFD to get to a clickable slider? 5. Could it be possible to at some point allow an analog lever in a simpit to control, say, power throttle and similar as opposed to having to stop flying and click through a couple pages on the ingame MFD to get to a clickable slider? This would do a lot for the immersion of myself and many other simpit enthusiasts in this community.