Dear CIG, I have an important question regarding the current PTU and the new event at the ASD Lazarus Complex. I noticed that you've added the ability to respawn directly inside the complex. I'm honestly a bit confused by this decision. Did you consider the potential for griefing this introduces? Once a player sets their respawn point there, if they keep getting killed by hostile players camping the area, they’re left with no real option other than exiting the game completely just to respawn elsewhere. That creates a frustrating loop with no real escape. I think this system could be improved to better support both gameplay and fairness. Here’s a suggestion I came up with — not as a developer, but as a concerned player based on experience: :white_check_mark: 1. Protected Respawn Zone (Safe but Temporary) Instead of respawning directly in the complex, players could respawn in a separate, instanced medical recovery zone. For example: A medbay or recovery room that is instanced per player (or per party). Weapons are disabled inside, both for the respawning player and anyone else. Players remain there only for a short time (1–2 minutes max). From there, the player could choose from multiple re-entry points, far enough from the action to avoid spawn-camping. :door: 2. Strategic Exit via Elevator or Transport The safe zone would include elevators or transports leading to: Various secondary entrances to the complex, Rooftops, tunnels, or side zones that are less exposed. This would give players real tactical options instead of forcing them into chokepoints or camper-heavy areas every time. I'm not just theorizing here — as shown in the video I recorded, I encountered a group of players who started off peaceful, then suddenly began killing everyone repeatedly without any purpose. Classic griefing. To be clear: I’m not against PvP. I enjoy it. But I’m criticizing how these events are currently structured, because in their current form, they are often frustrating due to griefing behavior dominating the experience. It turns what could be a fun and dynamic event into a tedious one. Alternatively, I hope this respawn mechanic is temporary or a bug — and that the final design will only allow healing via medbeds inside the complex, not respawning there. Thanks again for your time and your continued work on Star Citizen. Looking forward to seeing how this evolves! Edit: After the addition of this: "All medbeds will now protect players from damage for a small amount of time after respawning (30 seconds or leaving the bed ends effect)." nothing has really changed. What’s the point of making players invulnerable only while lying in a medbed, if all it takes is for someone to wait until you get up to kill you? Why not simply make that area closed off, not accessible from outside, and most importantly, a no-fire zone? I still don’t understand these choices — but let’s wait and see what the next updates bring.