Hello, We spoke with the members of my flight group, the Thunderbirds Space Crew, and wrote you a feedback of the most important points about our experience with the flight model. Thank you for taking the time to read us. Hello Devs, Hello mister Roberts, Hello mister Colson This is a joint feedback of the entire Thunderbirds Space Crew corporation, who is composed of pilots with respectable flying skills, about the actual flight model who started in 3.10. I won't talk about any realism of flight mechanics here, only about the credibility of the gameplay. Since 3.10, you changed the flight model, by reducing manoeuvring thruster efficiency and adding drag mainly, AFAIK it was to feel more of the gravity and weight of the spacecrafts, which is nice with medium ships like Freelancers, we have the feeling of piloting a big truck, but not so much with fighters and speedy things. In 3.4 and before, for fighters in atmospheric condition, it was very funny, but not really consistent, space flight model with fake speed limitation due to air resistance 3.5 and 3.6 it was a bit weird, but things started to take form, we learned to adjust with the new flight model In 3.7 to 3.9 you introduced the lift, and it was nice, a lot of ppl in the community including us have started to make more videos showcasing piloting skills, which was proof that this flight model was a success, even not finished. And since 3.10, it’s like we have our wings broken ! The reduction of manoeuvring thruster power revealed the lift isn’t really there ! it was the thruster who simulated it, the drag simulation is like 2 giant parachutes behind our ships ! ( in straight line, in turn, it’s like a giant steel ball who add tons of inertia and make our trajectory bad) Nevertheless, in non atmospheric flight, it’s not bad, maybe few things can be tweaked, but it’s nice, we have a lot of fun. But on microtech or Hurston … it’s really bad ! -The Lift: We think the lift ingame for small ships with “wings” should be twice as it is now to, at least, at a nominal speed, the ships should maintain altitude and attitude in decoupled mode -The drag: it should be half of what it is now … we fight with the air literally ! we have too much inertia to have a real good dogfight or race in atmospheric conditions, even at low speed ! - The thruster: if you have reduced them by 50% in 3.10, we think only 25% cut is enough for small fighters to get a nice reaction coupled with the lift increase. fighters and racers are spaceships in 2951, not a plane in 1971. We were part of the pilots who made new players want to fly and do the same, to pilot around rocks and trees a few meters off the ground with high speed spaceships …. Now we are just old guys with a Toyota Corolla taking turns at 45mph/75kph and going to groceries …. We can test those changes and give feedback if needed. Nobody asks for overpowered fighters, just reasonable maneuverability for what they are built to do ! PS: and please how about adding a button for the atmospheric/gravity compensation who activates only when we take out the landing gears ! it could be very useful.