Hey Clive, @cjohnson First off really appreciate all the work your teams are placing in and just wanted to bring something to your attention. As the issue council reports and conversations we've had with developers hasn't bore fruit or any previous attempts at getting some feedback on it. Do you have any update on where we are with tackling the consistent and always present positional desync in the PU and AC? At the moment in every PU server, every AC lobby (no matter its player size), 1v1 AC duels (the Duel mode) etc everyone's ship position is anywhere between 2-3 seconds out of sync. For the most part shields, weapons, flares, EMPs and deaths are all in sync (shields can have issues now and then but none as destructive as the flight) https://youtu.be/Wuxnzk23FNI?t=8 The above video is the experience in every server. Which points to an issue in the code when it comes to the communication of ship positioning given this happens in every instance of the game regardless of player latency, regardless of server loads (small AC lobbies also) and can be recreated in any conditions. In the PU this issue can be greatly exaggerated and the sync further apart. We are often 1km out of sync with other players when fighting and it appears we're all shooting at eachothers shadows we leave behind. I know I speak for the PVP community when I say this is the biggest hurdle we're dealing with when it comes to playability. Everything else works to a reasonable degree. We've spoken to so many CIG devs off record but their hands are all tied when it comes to this. This ship position desync in particular arrived roughly around the Talon patch (Where Richard the Director mentioned a change in a network setting regarding the simulated server wide ping setting) Hope this provides awareness to what we're all struggling with and maybe there's some light at the end of the tunnel when it comes to flight positioning Apologies for the need of creating this thread, desync is just such a broad term and this issue often gets swept under the rug as another performance issue but isn't that. I've sent this in a PM also. Safe to say as far as the PVP community goes if you need anything from us to help with data or anything just let us know Thanks,