Given the last ATV and the small tech demo on a forested area I wanted to ask about the detail level. You guys have said you are now using speedtree and would be doing a featurette on it at some stage. Having looked at the standard speedtree can produce, I an hoping we have plenty of reason to be excited for the future of foliage. Speedtree was the tech behind Avatar (and the Warcraft movie) and has been licensed for many games, but is new to lumberyard and am I right in thinking Star Citizen will be (one of) the 1st on that engine to use it? (it is also not available at all on Crytengine which I guess may be part of the reason you changed engines - or is the fact it is now on lumberyard also your doing?) Other notable/recent games to have used the tech include Arc: Survival Evolved Destiny 2 Far Cry Primal/4/5 Final Fantasy XV Forza series Ghost Recon Wildlands Horizon Zero Dawn Middle Earth (both games) No Mans Sky (erm...) Shadow of Colossus Watch Dogs 2 & The Witcher 3 If Star Citizen can have anywhere like these levels of detail then we should be exited. Check out theit website to whet the appetite... https://store.speedtree.com/store/speedtree-for-lumberyard/ Some quick you tube vids of it in other engines https://youtu.be/TvPPYvzzewU https://youtu.be/dsniFiDS1lk Also a quick vid of how quick and easy it is to use speedtree (in unity in this case) https://youtu.be/ksoPqgjOnFU QUESTION Given the fact Star Citizen is on so much of a larger scale than these titles, how much detailing and “fidelity“ can we expect to be possible within the limitations of an MMO? Can these assets be stored purely on the host and therefore not clog up networking? Can LOD culling and object container streaming allow for higher and higher detailing until we truly get that “Endor” sensation, whether hunting on foot, speeding through on a Nox, or soaring 5km up in a Hurcules? I appreciate this is a long question but I also wanted to give anyone else reading a little more info on the subject and a little backdrop to the question. Many tonks and jeep up the good work.