Dear CIG Devs, As a long time investor in the game I have a question nagging at me that I believe is mirrored in the eyes of a large number of players. And that is fuel consumption. As a pilot I enjoy taking my fighters and even some of my heavier ships into the atmosphere to truly explore and appreciate the art that has gone into building Stanton, and I would like to be able to do this activity on all the worlds we get in the game eventually. Months of explorer gameplay await as I plan my routes across the projected expanse of the CIG universe. And at present. I must halt my plans and make preparations to never leave a habitable system with refueling stations every 100km. Because at present. No ship larger than a fighter has the ability to stay airborne for more than 20 minutes at a time. I find this to be an error requiring adjustment. In that the main focus of the game is space exploration and simulated living in a world that does not encompass one planet, but hundreds. If the pilots sinking their heart into enjoying your creation do not have the ability to do so, I fear a mass exodus of the player community to other platforms that will somewhat, and in most cases, come nowhere near the scope and size of Star Citizen. The main example I want to present is the new Consolidated Outland Nomad, a ship designed for prolonged flight across planet surfaces and space, with amenities to provide the pilot some comfort as they traverse and camp their way to new locations and opportunities. Yet the ship currently implemented has a range of one maybe two hundred kilometers before it sparks out and falls to the ground, the reason being that it has run out of fuel. This grand idea of a ship to give even the solo player a chance to progress up to a larger ship through exploration and trade is perfectly useless in that it cannot meet the accolades caste upon it that it would be an improvement from the Titan on the way to the Cutlass. Developers I implore you to revisit the fuel consumption abilities of all our currently implemented ships in game and make the fuel usage and range of these beloved behemoths able to meet the needs of your pilots as they spread out among the stars to admire and experience your creation to its fullest. Without constantly looking in horror at the gas gauges and wondering if they will even be able to return home to tell their companions and even you what they have discovered. Give our miners wandering the wastes the chance to fill their holds without wondering if they will be able to make it back to the refineries. Give the combat aces the chance to chase their quarry and see who is truly the better pilot. Give our traders the ability to deliver those much needed supplies to the outposts and settlements without fearing they will simply become another wreck littering the fields along side their predecessors. Thank you for reading, Terrikai