Is SC currently making use of Headless clients? If yes, how are you exploiting the advantages that a Headless Client can deliver, if not, what is is keeping it out of the PU, Arma has been using headless clients widespread on well run servers for nearly 2 decades now. In Armas case HCs are used to offload NPC calculations into another runtime off the game, this can be done locally on the same server, you can also connect headless clients from different servers at the cost of latency. It allows for much higher CPU utilization, can this be used in SC if it isn't already, maybe even other calculations outside of NPC functions (Physics, NPCs etc.)