Hello, I think we all know pretty well how bad the server code currently is. Only two keywords are necessary to summarize the situation: desync and 30k. Server meshing and item cache (required for full persistence) were announced by CR during his 2018 CititzenCon keynote as the key milestones on the "road to release". [1] But how can you technically implement those technologies on top of such bad server code? Is that the reason why we've been getting no news on the progress of those milestone technologies? Or will server meshing actually improve the situation by decreasing the load on the individual overloaded servers? What can be done and what is currently being done or planned to improve the server code issues? Thank you. [1] https://youtu.be/hqxmonfCwvM?t=883