The current problem is not the ship. The problem is ur ai is not working as intended. Gunners on these ships are extremely inaccurate "IF" they even use the turrets. So of course guys are doing ERTs in these ships. Secondly realism. Aircraft today and in the past don't have copilot controlled frontal guns. This has always been a pilot controlling them. The reason for this is because the pilot is flying the ship and aiming the guns by flying. The copilot has no control of where the guns are going. Sure you got gimbles but one crazy pilot maneuver and you can be shooting ur wingman in the back. Plus you got a remote turret already under the control of the copilot. Ur over taxing the copilot who should be working as a flight engineer. If you want to divide firepower give the copilot control of missles and bombs on bombers. This would be more realistic and make more sense. Encouraging multi crew. If you want to encourage multi crew quit making small fighters so over powered. Everything you guys gave done over the past 9 months has just pushed the ball further and further into there court. Maybe get blades and npc crew into the game instead of going nerf hammer on everything and see what happens. Once you have a way for players to see the benefits of having multiple crew instead of going solo and the multi crewed ships actually having an advantage instead of a handicapped. Players will start to lean to crewing there ships with human players instead of running solo with big guns and big shields. No one trusts other human players on there ship currently because players will just kill you and steal ur stuff. There is no long-term consequences to burning bridges with guys who have the bigger ships like losing the ability for monetary gain in game. Nerfing the corsair is just going to push this even further in a direction you don't want.