with bounty hunting 2.0 being mentioned repeatedly, if we have to bring in our bounties how are we going to do that given the vast majority of fighters having absolutely no cargo hold, and the only bounty hunting compatible ships that have prisoner pods being the cutlass blue, the avenger stalker, and the anvil hawk, where is the prisoner going to be while we get them from a to b on ships like the vanguard series, the aegis gladius, drake buccaneer, the esperia talon, the talon shrike, the aegis sabre, the hornet series, the mustang delta, the esperia blade, the esperia glaive, the ares starfighter ion, the ares starfighter inferno the rsi scorpius, and the rsi scorpius antares is it gonna be a separate loop for prisoner transport generated from a beacon, if so will it be a player game loop and if that is so how will you avoid the edge case of lawless players taking the beacon or having a clean player take the beacon and just murder the bounty hunter while disguised as cops. will it be a pod if so will it just magnetically attach to our ships but then how will we avoid damaging it during battle? if you make it immortal or up armored how would you avoid players abusing that mechanic for added defense? will it be a pod that attached to missile hardpoints? but then how will you avoid players shooting it off to make capture impossible, and how will it attach on ships with bespoke missile systems that DON'T use the standard msd racks? will it be just a fade away after a pop in and out? how is getting from the bounty captured to the security dock supposed to work?