Not long ago, following the 3.0 release, IFCS was an unstable mess. Since then, I have refactored IFCS, and this refactor was released as part of a 3.1 patch, restoring smooth, stable and responsive flight control. This was a major milestone in the development of the SC flight model, and while it isn't yet as solid as I want it to be (ESP broke during this refactor, but is improving as of 3.2), I believe we've reached a point where it would be valuable to present to the community a detailed description of the flight system I've been building for Star Citizen over the last 5 years. I have presented the document as a PDF, which you can find at this link: https://drive.google.com/open?id=1poxfPYfm32r84G4WWWJ6uK-rU6ijl85g In addition, Brian Mundy (Noobifier) has been kind enough to provide a video overview of my document, which, in usual Noobifier fashion, boils it down to its key points. https://youtu.be/-kvOAKfGX28 Once you've had a look at the document, I'll be happy to answer any questions that you might have. There is a lot of material to cover, and I could probably write a book on the subject, but I attempted to keep the document as light as possible (only 21 pages!), leaving a lot of room to elaborate on each topic, not to mention many topics I didn't even include (like Gravlev!). So please, if you have any questions, don't hesitate to ask. There has been a lot of uncertainty and even misunderstanding about our flight model over the years, and I hope I can correct that. JP