So, I know that Org features likely have not been cemented yet in terms of what is expected to be a feature in-game, but there's a few things that those of us who lead orgs should really know ahead of time so that we can plan accordingly and have ample opportunity to help shape how these features work, because when they are implemented into the game, they will change the game drastically if done right. Some of these things include; -Shared Organization Inventory (Very helpful for sharing items and such with newer members/players) -Shared Organization Fleet (Required for any mid-size to large Organization to function properly. This would include the ability for any member of an Organization to set pledged ((Or even in-game purchased)) ships to be able to be accessed by other members of an org they choose. With this, Organization leadership should also be able to set levels at which other members of the org can access any given ship. I.E. Require LV 5 access in order to pull an Idris out of the org hangar. This would prevent members from being able to just pull whatever ships they want out without asking or having reason, causing a logistical nightmare when that ship is actually needed for org business.) -Persistent Organization Tags (You'll notice that my handle is ShadowLeader_VTDG, the _VTDG being for Viking Tactical Defense Group. We need org tags like literally every other MMO has for guilds, so that we don't run into potential issues) -Persistent Organization in-game Channel (The same concept as the party system, but persistent through launches so as to allow org members to always have access to who's online and to a private channel) Again; I would very much appreciate a dev response to at least some of this, as these are very important for those of us taking this at least halfway seriously to be able to plan how we run our Organizations in the future. Keep up the good work, Arya