I've played two whole space sims in the past and they both had the ability to manage weapon, shield, and engine power. These were Descent: Freespace and X wing VS Tie Fighter. Weapon power is probably a given. In both, increasing shield power increased the health of each face of your shields as well as their rate of regen. In many cases, max power to shields in certain ships (bombers) made you almost un-killable, so you could just sit there and lock on your space bombs with relative ease. Engines I believe functioned a bit different in both. Freespace, more power to engines increased both your flight speed and caused Afterburner to recharge faster. X wing I belive didnt have afterburners so it was just flight speed increase. How will these two function in Star Citizen? Here, shields all have different mitigation levels as well as health/regen. Will Increasing power to shields increase all of these? Just health/regen? Just mitigation? Max flight speed seems to be a locked thing, but in the end will increasing power to engines increase the max flight speed of your ship? Will it just affect acceleration or boost fuel recharge rate?