A buddy and I were talking and thought how easily it seems it could be to cheat the system unless proper controls are put in, but I've not heard details and wanted to ask. Today we can buy ships for $30, $70, $250 and even $850. Once I buy that ship I have insurance on it, so if something happens I can get a replacement. Well let's say I want a $1000 ship, but its too rich for my blood. However, in my org I have 20 other people that want to each put in $50. Together we buy the ship, but technically one of us owns it. So I give the first one to friend 1 (he stole it :wink: :wink: ). I put in an insurance claim and repeat with the next 18 people. Now all 20 of us have our own $1000 ship that we paid $50 bucks for. This would really suck to see people cheating the system this way (only us rich guys should have the big ships haha) so I'd like to know if you've thought about this and have provisions to help prevent this behavior? Perhaps: No insurance on a stolen ship The stolen ship doesn't persist once you log out The stolen ship has a self destruct after a certain time other? Thanks