In the past, in regards to pvp ship combat, the community has always been told by CIG - patience! balancing will require waiting for tech to be ingame. Armor, NPC/Blades Turrets, Capital Ships, Server Meshing, Maestrom etc. And yet, now, we are seeing a complete rework of flight mechanics, mainly a slowing down of the smallest fighters, before any of the mechanics for larger ships - most importantly armor, and NPC turrets w/ server meshing are in game. What is the vision for fleet combat, the role of fighters, larger ships, cap ships, bomber/torpedo ships, etc in how it all fits together? Is it clear that the future will be dominated by single-player cap ships with NPC gunners if bullet evasion is taken out? How does balancing LFs against MFs today help if it has to be all scrapped tomorrow?