So, in playing 3.3, I've come to become increasingly aware of the third person camera and all the opportunities for beautiful photo-shoots, machinima shots, and gorgeous stargazing opportunities it offers, but conversely, I've also become aware of (through practical experience) how it can be so easily abused in combat or search and destroy situations to gain an unfair advantage over other players. My own observations (and personal experience at the receiving end of such abuse of the camera) have led me to wonder if we will really have to suffer the continued existence of this camera once the game reaches a Beta, and ultimately release, state. In a game like Star Citizen, which has so many elements (death actually mattering in the grand scheme of things being a major one) that require a playing field that's as level as it can be, the third person camera offers a number of unfair and potentially game-breaking advantages to players who learn how best to use and abuse it. Take, for example, a situation where players may wait in ambush on a planet, in any number of locations that provide them cover from an enemy; in this situation, these players would normally be unable to watch for targets without taking some form of risk, but by using the third person camera to gain a commanding view of their surroundings from behind cover, they would be able to do so easily, safely, and completely without any risk of revealing themselves. Such an advantage would provide an ambushing force (which would already have the element of surprise) an absurdly overpowered advantage in the form of risk-free reconnaissance, and in a game like Star Citizen, where (again) death is being made to matter, I can tell you that nothing would infuriate me more than to discover that I hadn't been outplayed by a smarter foe, but rather been cheated out of any chance of life by a foe who abused a camera view that did not offer me any chance of spotting them before they sprang their ambush. The same situation is true for stealth craft in space as well, for space battles also fall under the veil of the camera's potential for providing an unfair advantage. Normally, in first person, the view inside a ship is restricted to what the crew can see from its various viewports, so it's therefore difficult to spot something such as, say, a Hornet Ghost that has been able to sufficiently hide its signature (either from skillful use of emissions control or simply by shutting down the craft and letting it drift) from an enemy ship's scanners unless the crew catches a visual of it. Should the camera remain, all someone would have to do to totally ruin a guy's day as he's trying to stealth with that Hornet would be to swap to the exterior view and just look around, thus instantly spotting the ship. Furthermore, the need for a crew to communicate with one-another would be mostly negated by the use of this camera, and gameplay would therefore suffer greatly. The camera has all the potential to be as game-breaking as it is in games such as DayZ, which makes the game an unappealing chore to play and massively disrupts any pretense of immersion that may otherwise be offered. It provides anyone who manages to abuse it well enough a totally unfair advantage that is as equal parts frustrating and discouraging, and I can say from personal experience that dying over and over from a guy who corner peeked and pre-aimed you for the winning shot is the fastest way to get me to stop playing in disgust. Finally, there's the matter of immersion, which the camera shatters as easily as a bull would destroy priceless porcelain in a china shop. Star Citizen has thus far offered a unique and unparalleled experience from an immersion standpoint, and I would be dearly saddened to see this opportunity for the drama and spectacle of immersive space and ground combat (not to mention simple observation from the viewport of a starship) from the perspective of a Mark I eyeball to be so carelessly thrown away by the free use of an ethereal, invisible third person camera. Do not misunderstand me, I appreciate the camera for how easily it lets you observe the sheer environmental beauty of the game, not to mention the gorgeous starships that inhabit it, but I must know if it's to be removed for the simple reason of a removing a disruptive wild card from the playing field that is more likely to aggravate and disappoint players who hoped for a chance to face their enemy on equal terms. I know that content creators would likely lament its loss should it go, but to that I point to the Reliant Mako. There's a reason we have the flying news van, and I doubt it will find much use if the third person camera, an invisible entity that could potentially do everything better than its own camera suite, is to remain in effect. While I do not doubt that there been dialogue among the development team on this subject already, I must reiterate how drastic a departure from the historically logical and realistic approach taken in designing SC leaving a third-person camera in would be. It would be disheartening to see something so decidedly broken and out-of-place as third person remaining a game feature when it's obvious you've taken great pains to create an experience as immersive and engaging as possible. I can fully understand leaving the camera in for Alpha testing purposes, but I implore you to remove the camera for good once the game reaches a Beta state, and I would greatly appreciate knowing if the camera will be removed or not so I may alleviate the fears of others who've asked me the same question.