Hello there! So I was playing SC, flying my Cutlass Black when it dawned me that these ships are lacking. Sure they supposed to be versatile but they still need some tweaking for them to really fulfill their role. They are supposed to be some kind of Jack-of-all-trade, but in my testing it appears they are bad, and not average in everything. For my post, I will get the AEGIS Sabre and the MISC Freelancer as references. 3 reasons for this not so good results: the hull is too fragile, any light fighter is able to easily take a Cutlass down, even with a manned turret the only shield is a real flaw and since Cutlasses are slower than fighters... the turret can't be automated These points really bring down the value of the ship as a whole. Since it's supposed to be a compromise between a fighter and hauler, I think its important to rebalance the Cutlass series by : adding another shield slot: by adding a size 1 shield slot, the Cutlass would be more versatile as intended. Size 2 isn't what I have in mind (1 Size 1 + 1 Size 2 would be great) but not OP considering some fighters can equip 3 shields: Sabre can get as much as 24 000 shield points, same as Cutlass. Freelancer can equip 2 size 2 shields, meaning 64 000 shields points, twice as mush as the Cutlass. The Cutlass ships serie is not between these values as intented. adding a 200% boost to the hull points ( to get to 11 640 hull points where it only has 3 880 currently!!! Less than most fighters!!! For reference, Sabre has 10 090 hull points!) , making it sturdier than an fighter - quite fair considering it is less agile, slower and bigger than a fighter - but not as tanky as a hauler like the Freelancer ( which has nearly 20 000 hull points, 5 times what the Cutlass series have!! ) - which is even less agile, slower and bigger. adding the possibility to automatise the turret, but make it so ONLY TARGETS IN FRONT OR AT 70° can be targeted by it. Making it a tad faster would be a good thing to further distinguish the Cutlass from the Freelancerand among others. The Cutlass ships serie is really lacking and as a player I can sense that it is not as average at everything as it was intended. To strenghten my point, I will just say that even the "combat models", the Cutlass Black and Cutlass Blue suffers from the same flaws, despite being designed for combat. But to really make it fair, it is needed to sacrifice some of the Cutlass series good traits: Removing 600 quantum fuel capacity, getting it to 1900 Removing 2 missiles rack slot Removing 6 cargo SCU/ 1 to 2 prison cell to Cutlass Black & Blue I am doing my best to explain myself despite not being an English speaker. Here are my pointers, I really hope to engage dialogue with other players and DEVs. Farewell, Citizens! See you in the Verse! Erzhog Orovan.