When you on a mission where your path is crossing with other players activities you can be misleded by their armor. Even playing like a lawful you can kill an enemy and suddenly get a crimestat. Because he is wearing 9T armour set. And he is not in your party. He hasn't any markers. It's good for immersivity. But you can't understand that you shouldn't shoot at him. Maybe we need a warning message when wearing an armor that is belong or represented a criminals in the Lore. And do not give a crime stat to player who killed a player in this "toxic armor". It's very unfair when you go on the bunker mission with potential profit of 15k and then get a 40k penalty for killing a bandit but it's not a bandit but an other player in the bandit armor with a gun in your face. I think that this will be important when the distribution centers are in. And you will mix many players in one place. With different tasks and roles. Maybe we could get it in the armor rework in 3.23. It also can increase the value of the regular armor and make the "being a bad guy" more dangerous and exciting.