Hey, I encountered this several times now. The last time was few minutes ago. 3 Bounty Hunters engaged me: a Freelancer, a Defender and a Hornet variant. I destroyed two of them and the last survivor noticed that he is not able to destroy my 600i. So he decided to go to max speed and to crash into my ship. The result was he and my ship exploded and I woke up at klasher. He lost nothing but get the pleasure to revenge for his mates and i got a cell. That happend several times to me. It is hard to prevent a ramming maneuver against a smaller fighter because the ship is not nimble / evasiv enough. Is that the intention how that should work? It is very annoying. I have no problem with it if a bounty hunter is better, smarter or have more luck then me. A good hunt should be rewarded. But this move.. to fly just straight into the target and kill both... that doesn't feel good. I know, maybe his death would be punished at a later development stage with a kind of perma death. But we play now and maybe it will take years until we get something like this. And the developer did something against pad ramming instead to wait until a perma death mechanik. Could we expect a change in the prison mechanic? For example that we go not to prison if we wasn't killed by a weapon or something like this? Edit: So it happens again. A Bounty Hunter show up with a saber. I destroyed him. Few minutes later the same bounty hunter showed up again with a cutless blue and crashed direct into me. We were outside the monitored space and i woke still up at Klasher. Sorry but that sucks.