Let's go all the way with respawn mechanic (Idea) With Ursa Medivac (NUrsa) and basically every medical vehicle allowing respawns. What if CIG took the next step? Let's go all the way with respawn mechanic! Scenario: SPAWN 1: You launch a new patch and you chose your home location - set your spawn at home location. SPAWN 2: You fly to a station, set your spawn at station. SPAWN 3: You spawn a Carrack, set your spawn on a large ship. SPAWN 4: You call a Pisces or a NUrsa , set your spawn on the Medivac. You deploy the Pisces or NUrsa from the ship to go down into a Cave/Bunker/DC, etc. You die & your NUrsa is destroyed. Current State: You respawn at SPAWN 1. Proposed State: You are provided a list of options to respawn on SPAWN 3, 2 OR 1 (Maybe limit to last 3). This will: a. provide added gameplay options. Give players agency and decision making while simultaneously reducing how much time players spend on trains, elevators, etc. to get back into the action. b. increase the value of performing all those activities in SPAWN 1, 2, 3, 4. c. make the idea of flying further away from civilization appealing with larger ships designed to carry smaller ones. Exploration/Ships as home bases potential will also benefit from this. Dying in Pyro on your Medical Ursa but respawning in Orison even though you had a Carrack/Polaris in range seems like a missed opportunity Lore wise, medical facilities maintain records of your imprints and can transfer with patient's approval. Hope this idea makes it to a CIG staff who is focused on the respawn mechanic. o7. - StTosin