In the "Letter from the Chairman" this year we saw that the team made huge strides towards some pretty monumental tech, PES. They shared the details of their first test with us. In that test, I saw something a little concerning and would love some clarification. Paul Reindell, Our Director of Engineering for Online Tech, spun up a server, populated the Entity Graph to its initial state along with the Replication Layer (which is essentially an in memory cache for the universe state/backend database that exists in the cloud to make sure read/writes to the database do not bottleneck servers and clients), then connected a client, placed down a series of small objects like cans on the surface of Aberdeen, along with an 890 Jump and an Anvil Arrow. He then killed the server and the client. The server was restarted, we did not populate the Entity Graph (as it had been previously seeded on the initial startup), and then connected a client, warped to Aberdeen and everything was there as he placed it. I bolded and underlined the word warped, the reason being, it seems like our characters do not persist only items. When logging out, in every MMO I have ever played and even single player open world games, the story starts wherever my home base would be, but then ends wherever I decided my playsession would end. I would then pick right back up from where I left off. In Star Citizen, we are teleported to our last port of call where we either landed or took off from. This is not traditional, and quite frustrating in the scenario that Paul Reindell explained where the server crashed, and we didn't even decide that our play session was complete. How will player logouts, server crashes around our actor, and player logouts OUTSIDE OF BEDS be handled in 3.18 or beyond? Above is the last decent explanation to this, but really only talks about beds, which work fairly well to save our spot in the world, but clearly beds are not magical in 2952, are they? I would assume they would be used to log out Safely and more quickly? Thanks in advance for any response!