How's maelstrom doing? What are the challenges the team are facing and what achievement have been made over the last few years of work. I really enjoyed the "dev diaries" on salvage and the problem solving you all talked about and bug smasher and all. I feel we've lost a lot of the "open development" feel of the project, this year's citcon being only about whats coming and not at all about the work of making a video game. it was a nice show and tell but it felt disconnected from the open development mantra. So any chance we can get a open, relaxed and down to earth discussion about this extremely large part of the game and complex development project