Hello Where are you in the development of medical gameplay? Will you introduce things such as: Simulation of the amount of blood lost (and influence on the blood pressure, the pulse, the fall of the hemoglobin level ...) inducing urgent NaCl solutions infusions to avoid collapse, etc ... 12-lead ECG, blood pressure monitoring, pulse oximetry, ... Laboratory biological analyzes (hemoglobin, erythrocytes, leucocytes, platelets, liver (GGT, ASAT, ALAT, ...), renal (creat, urea, dfg) , etc ...), serology (for viruses), cultures and antibiograms (for bacteria), etc ... Injection of drugs like epinephrine, morphine, antibiotics, etc ..., and effects on vital constants and biology. Differentiation of a very simple gameplay of nurse (combat, or not) where you have to stabilize the patient and much more complex of doctor where you have to find a diagnosis and a real treatment to heal the patient. Simulation of pallor, sweat, cyanosis, jaundice, etc. Visually consistent simulation of injuries (procedurally generated?) Can your teams need an IRL doctor to help them develop a scientifically coherent medical gameplay?