Gareth Bourn. Please provide more details about missions with counter missons as described in the "happy hour" on July 14th about at 37:25 minutes to 42 minutes. I am very concerned. I don't enjoy PVP. I don't like being forced into a PVP situation and will become non-participant in that game mechanic. If I unknowingly accepted a PVP mission from a mission NPC I would never talk to that NPC for a mission again. Will we have a disclaimer at the end of the mission text warning us so people like me can decline? Will there be a disclaimer warning over certain mission NPC's so I can avoid them? Are their mission NPC's that give only PVE missions? Am I completely cut out of enjoying this game now or will I be given the chance to choose the gameplay I enjoy? I am concerned that Gold Sellers and Trolls will use the counter missions to locate me and farm me for game money (UEC) and LOL's. How will you prevent that? I am concerned that I, along with my in game assets worth real $ and limited character life, am being served up on a silver platter by a developer to people I don't want to associate with. Thanks for you time! Neko 37:25 Player Question, "How will there be variety in the mission so it doesn't feel as repetitive as it is now?" ... 38:10 Gareth Bourn, "What we have now is modular missions so the start and the end typically say, cargo, you would need to collect the cargo from an outpost and deliver that cargo to an office somewhere....the core of the mission is the same but it is diffent every time. Thats why it's modular... 39:34 Jared, "I understand that while there will be mission take for instance a mission to deliver something from someplace, those on the other side of the law might be given a mission to interupt that mission." 39:47 Gareth Bourn, "Yeah, absolutely...players who are classes as criminals... will get a mission to stop that person getting that black box. And then it can pan out either way...Kinda make people meet.... Will Maiden, "So someone will be given a mission to rescue the black box and someone will be given a mission to stop that person. Gareth Bourn, "Yep." Will Maiden, "Eeeewww, it's like dating..." Gareth Boarn, "But you don't know what that persons behavior is that could be someone who has decided to come along and help you... or it could be, cause you will be wary you will have that black box in your hands and you will see a person, huuh, does he want me? Will Maiden, "Or does he want the box?" Jared, "So you are saying in a simple mission, A to D, take this from there. You may encounter resistance both AI and possibly other players who are on a counter mission?" Gareth Boarn, "Yep...that is what we 100% want to do. That was the downside to having traditional missions it's hard to bring people together...