@cjohnson I am curious to why QUIC or a protocols like QUIC aren't implemented in the delivery of packets. To optimize network preformance, I would make the suggestion that Quick UDP Internet Connection be adopted in future releases of the game. Unfortunately, the technology is still new to me, but I can say that it is Open Source and would contribute to the network stability of the game. Over the last couple of days I have noticed loss connection issues while attempting to stream. To greatly increase the playability of the game it would be something to look into. I was wondering what The Devs think about it. Are network problems an issue to any of the players? Is glitching through objects because of lag an issue to players? I just started playing this game about 2 weeks ago and I enjoy it, and I want to see this game fully realized in the state that it should be played in, but it will take some work. I am willing to put in my 2 cent where and when I can.