I can't speak for anyone else but NPC crew is what I'm most excited for and could really use some up to date info and details to drool over. Things like the following would commence the salivation. How far out is npc crew? How many npc crew per player? Can we hire Max number/skill of npc from start of a characters lifespan or will there be some sort of captain reputation? How many ships can be npc crewed into a fleet :blush: ? How long will it take to heal injured crew? How many ships does my npc turret have to shoot down before he caps his skill roughly ? Will NPC crew care about who they work with ? e.g. crew members from two planets at war with each other Can we get like ghost npc crew in all stations/turrets that work till a player takes command ? ( until real npc crew are out) :wink: Game packages still = npc crew? have to pay the crew? Can we get a Design post for npc crew ? Dont like to request stuff but i guess if you dont ask you dont get and since this is ask the Devs thought id give it a try, thanks if this does happen across the eyes of a dev. Was also wondering if its been considered to add a basic ship AI turret targetting and power/shield management... hard to believe ships wouldn't have these function and could be a cheaper/less efficient option to npc or players and how awesome would it be to see your unmanned ship defend itself against unauthorised personnel and ships xD