Greetings! I read this post by Lazarus and thought I would try to add a little bit to it and ask for some tasty clues as to what's coming next: https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/org-functions-within-the-game-mechanics From my perspective, as a Pirate, an org leader, and an alliance member, I see Org Tools having two areas of major impact: MATERIAL and COMMUNICATION. This is somewhat of a no-brainer, but there are some aspects of Org Tools that I feel could really impact how I run operations, manage an org, and respond to alliance needs. ORG TOOLS - MATERIAL (SUGGESTIONS) An Org Bank: A central org-owned wallet for dispensing funds and benefits to org members would be nice, and a ledger to see that movement of money. An Org Asset Lot: Like an org bank, I guess, but moreso assets that players want to share within the org to the org at large. This could be ships, cargo, loot, etc. External Control: Being able to manage the org bank, assets, and permissions from the website would help me as a leader (in the future) manage the ongoings of day-to-day activity. ORG TOOLS - COMMUNICATION (SUGGESTIONS) Entering Alliances: This will be GREATLY needed with server meshing seemingly around the corner, and there will be a need for alliance comms and identifiers. Friendly Identifiers: I frequently fly with 30-50 people across various organizations, and being able to easily identify friend or foe is a challenge - so much so that we have to have a single dedicated comms individual to deconflict friendly fire. If we could have various identifiers for org members, and even eventually alliance members, that'd cut back on comms load. Voice and Chat Comms: We have party comms, and custom lobby comms, but would it be possible to have a channel for organization comms? Alliance comms? Nested Comms: Coupled with the idea above, having voice channels that can be placed into/underneath other voice channels (ie Party Voice within Org Voice) would allow for some amazingly fun teamwork in-game, especially if the channels can talk up/down with one another. Nested Parties: Placing parties within parties so that you can essentially build squad/platoon/company style organizations. Target Pinning: The beginnings of this are in for multicrew ships, so can we expand this to Parties? Nested Parties? Different colors/icons for which pin is at what level of the party nest? ORG TOOLS - QUESTIONS Question: What sort of ideas does CiG want to implement for org tools on the RSI/Spectrum sites? We have our own org forum, but it's generally unused. Question: Will there be any form of external-game communication along the lines of the forum? As in a chat app, voice via spectrum, chat from-spectrum-to-game? Question: Will we be able to customize ranks and titles more within the org? Question: When are orgs going to get some love? I seem to remember a tile card for it on the tracker once upon a time, but has there been any consideration for it internally?