This is a question wrapped in a suggestion, where the bottom line is: How feasible would this be to implement in game? The problem(s): * Players want to be able to loan out ships in game without their mates getting accused of stealing by landing services. * Pirates need a way to sell stolen cargo in game. A possible solution: * Ownership override via a terminal in the captain's quarters/engineering * Ship owners could login and temporary re-assign ownership of the ship to a friend. You could use the existing rental system for this, the ship would pop up as a rental with a countdown on the ASOP terminal, but it would say Loan instead. * Pirates could use the same terminal and a crypto key to do the same maneuver, but the ship won't pop up in the ASOP terminal and it ownership would only last for the rest of the session. This would make selling cargo possible. * When another ship scans the loaned ship, the person borrowing the ship would be shown like they owned it. If the ownership override was made with a crypto key, it would have an additional line saying "Owner signature does not match", think of a cryptographic signature here. * Invalid owner signatures would result in security assuming the ship is stolen, and some landing services not allowing the ship to land. Why this is a good solution: * It would use the existing rental system. * It would use the existing hacking system. * Players could borrow ships even if the owner has logged out. * Cargo haulers would not just be blown up by torpedoes, instead pirates would be required to board and hijack vessels. This would force pirates to develop their skills and thus expanding the pirate gameplay loop. Is this something that could be easily implemented in game?