For now we all are aware that the datas are processed by both client and server, which is exploited by some players. What is the plan for the release (or beta) to mitigate this? When do you plan to go full server-side? Actually playing from Taiwan I have 300 ping in EU, 200 US, and 100 AU, but no one is doing AC there, so AU AC is rather dead. So it's quite complicated to play in good conditions. As well, the desync/packet loss issue is highly abused (Lag switch, 4G router, anything that smashes down your connection). How do you plan as well to counter this? (in short term, long term?) Also, a high ping is not necessarily a god mode because some players in Europe with good ping are complaining about the same players (ping are correct, but change a lot during the game session). Thanks!