Hello everyone! After 2 and a half years of trying-hard the mechanics of Star Citizen, I would like to give you feedback on a little something that I miss so that I can fully immerse myself in space combat. To stem jousting combat, and max speed leakage with a ship half destroyed to avoid losing combat, I suggest that the QT calibration be affected by incoming damage. In my opinion, when I try to QT while in combat, every time I receive a hull damage, the calibration load bar should drop a big notch. This will force me to finish the fight or better choose my commitments and my positions. What do you think? Thank you and good day!