Greetings, I have two questions and I'll try to get straight to the point for both. So-called "tricording" gives the best acceleration by combing forward, side, and upward strafe at the same time. Therefore, ships do not accelerate best forward, but at a diagonal-up angle. This is a consequence of adding vector components from the main and maneuvering thrusters. Ships rotate faster with pitch and yaw combined than with just pitch or just yaw. There is nothing observable about the ships or their thrusters to explain why. Are these two features intended? If so, it would be interesting to hear why. Is there a chance these flight features could change soon in a patch? Thanks! @YogiKlatt-CIG