Hello to you, weaver of the weft of the verse! I would be interested to know what motivated you to choose a technology to create from scratch rather than the well-known instance system. Indeed 99% of the 'verse (PU) is neither used nor reachable by players. Most MMOs in similar situations use a combination of -Instances: for example a moon and its surrounding environment. -Channels: Too many people in the same place leads to a duplication of the area with distribution of players over it. -Temporary instance: If I stop my quantum in the middle of nowhere it creates an instance bubble that other players can join but which is deleted as soon as the last player present leaves. This holy trinity of the backend in MMOs can be applied on several scales of size as needed Suddenly a question arises from this observation: What in this system did you find blocking to the point of having to invent a new way of operating? Thank you for all the hard work since 2012