Why did you even consider let alone implement the removal of fixed assist and auto-convergence, features that are essential to stick pilots, as a means of balancing ships? In practice, this means that the two ships in question (the Ares') have real trouble hitting anything at all in PU because of the janky netcode. Are we going to have to expect other ships in the future get similar treatment, leading to more stick-unfriendly ships? Is controller parity no longer a goal?