Hi folks! I went over the new damage resistance values of the lates 3.18 Build (erkul.games) to see what changed. For that I checked the value "damageMultiplier/damagePhysical" It is damage resistance of ballistics. So if a ship has 0.6 as a value there, 60% of the damage gets dealt. HP values did not seem to have changed in that build. After looking over the majority of values, I'm a little confused. Everything seems to have more ballistic resistance, but the way the ships are differenciated is not very clear. First off, this is not a blanket rebalance like we saw with all hardpoints and components where everything got into a baseling with the same values. These armor changes differ from most ships (sometimes between variants). So that means, there was thought put behind each value. However, I could not find a reason as to why these specific values were chosen. Here is an example: The ships/vehicle with the highest pysical resistance (58%) are almost exclusively from DRAKE (and the STV). That includes Dragonfly and the Bucc. Let's check ships that are notorious for being heavily armored. Valkyrie (no value, not even 0) A/M2 Herc (15%) Ares Inferno (50%) Retaliator (50%) Nova Tonk (10%) So, in conclusion, Drake ships that are known for having amongst the weakest amored ships in the verse, have better damage resistance than dedicated military vessels? If any dev could shed some light on this, that would be awsome. Cheers!