What do all the following ships have in common? Aquila, Terrapin, 315p, Mustang Beta, Starfarer, Aurora ES & LX, Herald, 600i, Hornet Tracker, Freelancer DUR, Reclaimer, Sabre, Eclipse, EX. They were all released before their core game mechanics were completed. Scanning and exploration is just now coming online, but the Aquila, Terrapin, 315p, Beta, Aurora’s, 600i and Dur we released prior to those game mechanics being implemented. Stealth is still not implemented, but we have stealth fighters and a bomber in the Sabre, Hornet, Eclipse and Razor EX. Refuel game mechanics are not out, but we have the Starfarers. Salvage mechanics are not implemented, but we have the Reclaimer. EW/Signals are not implemented, but we have the Herald and Tracker. So what is the point? CIG has a history of releasing ships prior to game mechanics being implemented, so trying to justify not releasing a ship because the game mechanics related to that ship are not implemented yet is an empty justification. Now I know some of these ships may have been necessary for SQ42, which is why they were released without full game mechanics. However, there are those that are not in SQ42 as far as we know. So my question to CIG is why not release or work on ships that do not have their game mechanics implemented? At least if we have the ships in our hands we can test them, find bugs, glitches or layout problems and etc.... that do not work. Release the Hull ships or any other ships that do not have complete game mechanics yet or grid issues. You released the Connie’s even though the Snub fighters don’t dock. REDACTED