Shield damage regen delays that set the regen rate to 0% for any length of time allows for the solo killing of everything using the smallest of energy weapons since armor is supposed to be weak to energy weapons when given enough time and ammo. Even an energy pistol would be able to solo a Bengal. To prevent this, shields must be able to continunously regenerate when attacked by something that doesn't overwhelm the shields ability to regenerate. I recall a dev stating they don't want a Bengal to be solo'd by a pistol. What is the plan regarding this? Shield damage regen delays: A) will be entirely removed, B) will have the rate increased above 0% and be based on the amount of damage taken (a pistol might reduce a Bengal's regen rate by 1% while an Ion's S7 energy cannon would reduce it by 50%), C) will have the rate increased to some static % above 0%, or D) some other idea that allows for shields to continuously regenerate?