Hello Devs, I hope all is well and you are closer to releasing 3.10 to releasing PTU and PU over the next few weeks. I wanted to take the time to go over the Constellation Andromeda (series) and understand from an overarching standpoint what is the plan for the Connie over the next year. The Connie was one of the first ships I ever bought and to me I love the look of the ship and the idea of it. But overall it has fallen flat and from what I have seen, this is one of the "old" ships that has been left on the shelf to collect dust from what I've seen. I expect in the comment section there will be only a handful of Connie owners that will say they are happy with where it stands. Below are three categories I broke the ship into to better lay out from my end what I think are the current issues or areas that need to be looked at and hopefully answered. I am not trying to pick any fights, just trying to raise the flag on an issue that I hope gets fixed so that all Connie owners are happy campers :slightly_smiling_face: Overview Ship Flight - please note I expect this to change in 3.10 so I am looking forward to see what work has been done to the ship. 1 - I understand the Connie is a big ship and heavy ship even for a "large" ship. Thank you to those that corrected me on this. As a result I understand it's ability to turn and maneuver is limited but it is bar far one of the worst ships to fly and combat in. In any form of dogfight it will be out turned and lit up from behind. With the new flight mechanics I am worried that with reduced speeds it cannot be used in any form of combat. In addition, it is odd that the Carrack and 600i are far better at maneuvering and also top speed. What also makes the ship weak is the fact that if it is considered large, it does not have the large components or at least 3 of each component which would aid in making it a tankier ship if it was given a third shield generator. 2 - The overall speed of the Connie to me does not make sense. I have spoken with fellow players and they remember builds of the game where the Connie was one of the fastest ships and that to me makes sense with the size of its engines. Is the speed of the Connie ever going to be i increased ? This would help balance it's weak turning abilities. 3 - VTOL - don't even need to talk about this haha Ship Combat Systems 1 - are there any plans for when the missile issues will be addressed for the Connie ? It is confirmed that the size 1 missiles rarely will ever lock on or fire along with size 2 missiles almost never firing. Please see issue link below. This to me is the biggest issue cause with this ship haveing such an emphasis on missiles it is extremely hampered with not having them work. https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-116583-Constellation_Andromeda_missiles_will_not_fire_ 2 - in 3.9.1 a new bug was introduced where when exiting the turrets the animation is cut short and the player will be left floating in limbo between top and bottom turrets. If the ship is moving the player will cut through the ship. I have not seen an issue on this but will create one for review. This is an issue that occurs every time. 3 - Is there a plan to address shield holes on this ship ? The below video clearly shows the issues and problems facing this ship. I can't count how many times I have done the beginning Bounty hunter mission to do PVP and having a Mustang fighter fire off its pods and turn the entire front of the ship red. https://www.youtube.com/watch?v=BzFFiLRtHiM (all credit to Camural) UN-developed systems 1 - docking collars are understood as being in progress even with being removed from the road map not sure if it is on 3.11. 2 - ship to ship docking is again under development from my end (poor snub fighter in the back) 3 - Is there any timeline when we expect the table to actually be workable on the Connie ? I curious when the table will not clip and kill people. Overall, below is a picture I found and updated from my end on the ship where it stands on systems being broken, underdevelopment, and working. Unfortunately really the only properly working areas are the seats, the four guns, beds for logging out at times, and cargo bay area for trading or vehicles. I love the idea of the Connie and think it is a great ship series with a lot of potential but it is by far the most broken ship in the game. Are we able to get an answer on when CIG will take a deep dive into the Connie and what/when we expect updates to be made ? Or are we waiting on the Taurus being touched to get meaningful improvements on this ship. I understand CIG said there is not a re-work planned but this ship does not need a re-work it needs to function properly before a re-work. It's just straight up broken. Also when originally wanting this ship the lore and following of the ship is that it was a great ship for RSI that had the ability to take on multiple hornets etc. In reality if a decent hornet has a load out you will lose most of the time. Thank you for your support and hard work and remember this is constructive criticism !!!