I'm not able to see anything on the roadmap. Is there any rough timeline when the ship will get a once over aka gold standard / modernization? Design revisit - review whether part of this ship has any future role or gameplay. Data running (servers) and smuggling compartment are still great features, but tunnels (while an admirable Millenium Falcon throwback) don't seem to have any practical use for such a small ship with all current gameplay features. Tunnels make the ship unnecessarily fat so maybe MSR remake / reshuffle may be worth considering while retaining its overall shape and purpose. This would be significant effort however could resolve a range of poorly tacked on features added to date - maybe even get rid of pointless elevator too. Still love the Crusader doors / theme and older style leather seating and furniture decor remains great and unique to the ship. Next thread update will: 4.8.x Current Issues in LIVE - 4.8 1182500: Updated 19-MAY-2026 NOTE: Feature / Tune (outside of normal game features that are yet to be implemented) Kitchen has a fridge with supplies - getting this unlocked (similar to redeemer, C8R and others) would be nice. Storage Bins (authorized personal storage) in Cargo Bay and in Secret Stash hold are not enabled at all. (Should be similar to the Storage bins in the center body of A2, C1), locker inventory. Second entry - this has been speculated for years, but now that RSI Zeus had a neat little staircase added something similar for MSR doesn't seem unreasonable for ship that so much larger with many doors and tunnels. Suit Lockers - 4.2 converted clothing lockers to storage bins (inventory) - no suit lockers on this ship now!? that said this feature is not out for use in-game. Need swap these with to something similar to existing assets in Intrepid, A1, A2. Gun Racks - only middle gunrack hold pistols. Old model without dedicated utility / pistol slots. Also no large weapon slot. Cockpit doesn't need x4 side by side rather newer top / bottom racks. Needs refactor Ship Weapons balance - Capacitor need a major boost for turrets or a weapons size increase to S4 (at least for manned turrets). Currently - Repeaters get buff to 150 (vs 75), but cannon loadout (Omnisky) only 33(vs 25) ammos for canons and slow reload perform very poorly. Small ships manage to recharge shield before turret can recharge fully. Engineering Terminal: needs an additional terminal front of ship somewhere. It's odd not being able to lock ship doors from the front of the ship. Part of engineering doesn't require interaction with component so having the only 1 terminal at the very back is highly inconvenient and mismatches modern design across newer ship. ART: Fire extinguishers magically glued to the walls without any art around it (rushed implementation) ART: Fuses few locations minimum effort to make them fit into the decor or theme of ship. e.g. cockpit one is feels tacked on. ART: Ship Names - ship names need a refactor effecting few ships. Too small, only in black color making it difficult to see with all paints or do not work at all. Notably - even worse in 4.2+ name font is even smaller MSR is one of the few nameable ships. Current Bugs / Glitches NEW: Lower Turret #STARC-207369 S3 weapons are attached facing 90 down outside weapons frame. Sitting in turret returns them to normal position. NEW: Lower Turret #STARC-205744 Turret seat rotates 90deg blocking player view once inside NEW: Elevator #STARC-207377 Acting like a door (started in 4.7) - open / close all door now moves internal elevator up and down. was not an issue prior patches as elevator had up / down command and not treated as a "door". RETURN: Smuggling compartment door switch in cargo area - no longer need to open wall panel to access secret door switch #STARC-156375 (#STARC-114793 archived) Quantum Drive + JD component #STARC-207397 not physically removable due to space being to small. QT itself fits, but Jump module stuck to the top does not, so not able to remove it. Scanning seat Console "deploy" toggle and State of Radar dish #STARC-156379 - bed logging retains last radar dish position, stowing ship in hangar closes the radar dish, however scanning seat console still thinks it's deployed. ART: Lighting is inconsistent #STARC-202044 Ship was totally dark for a long time but 4.2+ cargo and Server rooms are now lit all the time (even after claim) which is great, but then hallways is and other rooms are very dark. ART: S3 Shield awkwardly glued to the wall #STARC-132044 (rushed implementation) part of 3.24.2 rebalance - also power plant doors clip through shield. Rear Ramp - #STARC-207402 not meeting ground as well as other ships and has a significant gap. 4.8 1182500 - Fixed Issues The light strip that goes around center of cockpit is flickering fairly wildly toward its base Engineering door label blank unless you walk right up to it. (other doors always on). #STARC-130316 4.5 10967244 - Fixed Issues none found 4.4.0 1076622 LIVE - Fixed issues Missile bay (L/RHS) constantly open with missiles hanging down even after stowing and calling ship up. Top Turret once you adjust screen F+Mouse click screen scroll bar, they get a graphic corruption across screens RETURN: Smuggling compartment - door into rear component bay from inside the tunnel has a graphical glitch, when door is closed it's just a black solid void. Once you click open door button it renders. Door is fine from the component bay side. 4.2.0 9873572 LIVE - Fixed issues NEW: Gunracks - both front and mid racks are eating weapons. As soon as one is placed, it disappears never to be seen again. #STARC-154465 (note: was fixed 4.1 or 4.11 but I didn't complete a write-up for those patches) 4.0.1 9508788 LIVE - Fixed issues NEW: Whole stack of new graphics glitches (in recreation room), inside the smugglers compartment. #STARC-119553 NEW: Only 1/2 engine light up when engines turn on 3.24.2 LIVE - Fixed issues (Note: fixed somewhere between below and now) Light Switches - do not work at all now, still annoying to also wade through dark ship until you turn it on from pilot seat. Needs some lighting love. #STARC-47731 Chess pieces in the middle of the server room hallways all over the floor - Issue council confirmed already. The chess pieces spawn on top of a floating Bed middle of server hallway but when you take off bed clips out of the ship and chess items fall to ground: #STARC-73153 Smuggling tunnel floor door - in front of bridge door unable to standup. Others work as normal Smuggling compartment door switch in cargo area - no longer need to open wall panel to access secret door switch #STARC-114793 3.23.1 LIVE - Fixed Issues this patch - tested as resolved current patch. Flight dynamics seem excessively boatie - as a comparison Hercules has faster / smoother rotation stop whereas Merc keeps turning until you counter turn it. Just an unpleasant flight dynamic where you're either throwing the ship into a direction and gauging how long it'll pivot-float or counter turning all the time. Workaround - maneuver constantly with boost on. [Master Modes Tune - it's on part with other ships - quite good now.] Doorway to Smuggling Compartment has a graphical glitch - From cargo bay showing ships guts, and from inside the smuggling compartment it shows a black solid wall where the door is. NOTE: you can walk through this graphical glitch from either side and rooms are fine. #STARC-81829 - Confirmed Cargo area - feels lit up even without lights on. the environment is bleeding inside even with doors closed. This is highly evidenced by landing a ship in a snowy / foggy atmosphere and having cargo area filled with snowflakes while ramp is closed. Smuggling compartment missing textures when looking at it from the cargo area - fixed. Boost seems to drain faster than most similarly sized ships - could use a tune. 3.19.1 LIVE: - Issues this patch - tested as resolved in above (current live build) patch. Custom Ship Name - No longer visible on ship (STARC-63296 - Confirmed): Specifically after paint usage. Works on default paint. Heaps of archived issue council issues MSR specific please contribute to wholistic confirmed issue listed. [Confirmed can see name with multiple paints and default paint. Manhole - Scanning room - unable to close and also graphical glitch showing black box on floor and not the tunnel when it's open: #STARC-75473 (Open - pending confirmation) Manhole - recreation area - unable to close once it's opened from either inside (from the room or from inside the tunnel) close comes up but doesn't action: (STARC-70638 - Archived) Engineering Door - Has no "Engineering" label lit up until you use it. All other doors have working labels: (STARC-1866 - Archived - not enough contributions) Manhole from the tunnel passage - very difficult to get out of them as player character does not grab and pull up, most i could only use one or 2 edges after several attempts. [3.21 - while still little difficult was able to grab and get out much easier on each side] Door Switches are graphically broken with offset overlays - issue council confirmed already: #STARC-74614 (confirmed - active) (STARC-68441 - fixed but, not fixed) 3.17. 5 LIVE: - Issues this patch - tested as resolved in above patch. Gun racks do not work (weapons disappear post - store / retrieve) - they work as intended in Hercules and many other ships just need some love here. Main cargo hold has issues with quite a few vehicles giggling over time - Rover and ROC shift around over time. In case of the Rover, it shifts to the RHS of cargo hold requiring a 300 point turn to get it out. (Maybe this will be part of the Cargo refactor?) or is it ship specific? Scratched Glass for gun turrets - issue council. END