FYI, SWAG = "Scientific Wild Ass Guess", it's an engineering term for "close enough". What I mean by SWAG is that, given the numbers/math involved, the odds of 2 players meeting in this fashion are statistically zero, so I'm assuming the PU will do a lot of "fudging" on the numbers to create these meetings, bumping people around, assessing "close enough" and creating encounters? I'm just looking at the math. QT is FAST. .2c is still 59958 km/s. Our sensor bubbles are what, 10km right now? How big will they get? 100km? 1000km? I doubt they'll get much bigger, TZ/CR don't want us scanning the entire system from the comfort of our easy chair (a la Eve), and even if it went to 1000km, that would be science ships (Carrack, Terrapin, etc) and not your typical Drake pirate vessel, but let's say, for argument's sake, our sensors are 1000km in diameter. At 60k km/s, that means we cross the interdictor's entire sensor envelope in .067 seconds. Computers are fast, but an interdiction bubble has a lot of moving parts and the amount of energy it would require to project a 2k km diameter bubble would require a really big ship. And yes, 64 bit and "fidelity", but let's be real, the odds of that triggering, even if a merchant hits dead center, are very low. But let's assume it triggers. My merchant hits an interdiction bubble, he's got me. I'm traveling at 60k km/s. It took me 2-3 seconds for my QT to spin up and get me to that speed, which means it's going to take me 2-3 sec for my QT to spin down and stop me. That puts me 120k km to 180k km away from the interdictor. He'll literally have to use QT to get to me. The amount of energy it would take to bring a fully loaded Hull E to an absolute stop is impossible to imagine. I'm not in "hyper space", I'm in real space, so real physics apply, and Newton's 2nd isn't just a good idea, it's the Law. Backing up a bit, let's talk about the odds of a merchant even hitting that bubble. When I QT, I get my crosshairs close to the point in space and trigger. My ship doesn't "snap to grid" on that point, so it's an approximate, I may be off by as much as .5 degrees in any direction, and traveling 200 million km, across the system, taking my valuable cargo to the jump point. The pirate can't camp the jump point, it's too big and dangerous, plus interdicting me at my stopping point is kind of silly, so the pirate will be somewhere in the middle. For argument's sake, lets say he's halfway between. So he starts where he believes I'm going to start (assume a common point, a trade hub), targets the point (the same way I did, so he may be off .5 degrees in the other direction), hits QT, stops approximately halfway, then turns on his giant interdiction machine, casts his net into the black water, and waits. So there he is, 100 million km away from me when I do the same thing, but I'm .5 degrees off of the path he took, randomly. Adjacent side of that triangle is 100 million km, and the angle is .5 degrees, so the opposite side is 872k km. Unless that interdiction bubble is a million km across, I'm missing it by quite a bit. That's the problem with "space is big", the math goes off the chain very quickly. One last question, can we assume that the equipment for interdiction will have "levels" like everything else? The entry level/discount interdiction bubble has a 10% chance of catching someone even if they hit dead center, and to raise that value they have to upgrade their ship and equipment, overclock the heck out of it, etc, all things that are not covered by LTI.