I'm going to be direct here, because most older backers are concerned about the current state of the game, and I will ask you guys this: 1. When are we going to get "transfer all" button in the inventory system? Or a shift+click or ctrl+click? 2. When are we going to be able to select multiple things to sell in the new terminal system? 3. When is the FPS going to be fixed? (Example: cannot reload, stuck in crouch/prone, cannot equip anything) 4. When are we going to get new gameloops? (Is there a game loop comming with the Vulture?) 5. When is the ship combat going to be slowed down? Good job on fixing the desync, it is much better now. But that just made a bigger gap between the heavy and the light fighters. If you're pvping, there is no reason to use anything else than an Arrow or a Gladius. 6. When the trading going to be profitable again? 7. When are the NPCs in bunkers going to stop teleporting and shooting trough walls? 8. When are we going to get more FPS missions? Or more FPS locations? (bunkers are all the same) 9. When are we going to feel an actual sense of progression? (Example: Low tier bounty missions get you paid that much so for a 24 hour grind you get an arrow or a gladius; mid tier missions pay you enough to get you a bigger and better ship for a heavy fighter or a bomber, so you could do the ERT (or any high tier missions) and then when you get to those, you spend less amount of time grinding for the big ships? Because with the current state of the game we're capped at 90-100k per group ERT, and since they got fixed and they have a godlike aim, the only way to do them is with a tali/eclipse, but then you pay at least 30k to rearm the missiles, so you earn less than doing VHRTs. And in the previous patch, I have calculated the time needed to grind for a carrack with bounties. If you don't count in the time spent on the pad refueling/rearming, and in the elevators.. it takes you something like 4.5 days of non-stop grind (if we say that it takes you 20 minutes per group ERT) to get to that carrack. When I say 4.5 days, I mean the whole 24 hours. If you go down the mining route, there is still no sense of progression, because you can mine the same rocks with the prospector and the mole. Mining consumables and gadgets make it even easier for the prospector to mine the 8 ton rocks. So what I'm saying is that the Mole should be able to mine bigger rocks. As a content creator on youtube I really don't have much to talk about anymore, since there were no major changes in the past 6 months.. And the minor changes that we had in the last year have caused more issues and timesinks for players instead of making their life easier. So how are you supposed to do marketing on the game when it's development is based on making a step forward, and then 3 steps backward. And it's not about the content creators of course, it's about the players. Most regular players stopped playing because of all of this that I've said in the post. You guys have said that because of your focus on SQ42, Star Citizen will stop getting tier 0 mechanics, yet we got a barely working inventory for 3 patches (9 months) now and the "sell items to shops" mechanic which is as tedious as the inventory system is. So what are we doing here? Are we going to wait for the inventory/selling to get fixed for as long as we waited for the Call ATC keybind? Also guys, as much as we love your game - "Soon" is not an answer. Thank you.