Hello devs, We are dealing with enormous distances when playing in a star system in this game. Distances go up to multiple millions of kilometres and that significantly increases the noise on the hud and clogs the players view when in-flight. Here is what I mean using an exemplary marker: Why don't you truncate the kilometre number to show 31.9m km (3.0m km, 310k km, 31k km, for every multiple of the base number), given this example, instead of 31,980,165? Once the distance reaches 4 figures, as for example a distance smaller than 9,999 km, you can then show the full remaining distance to target again. Impaired visibility stands particularly true when multiple markers are overlapping such as mission marker and quantum jump marker. On a side note: radar ping in ships should only reveal signatures but not clog the HUD with mining nodes in order to prevent the UI from being overpopulated by irrelevant information in, say, a combat situation.