Can Star Citizen graphic engine Lumberyard have something like Nanites? ----- Edit: Are you aware of how much this is needed on Star Citizen with hundreds of planets, trees, and other things? With the poor optimization of the game due to the lack of Gen12 (gotta be resolved from 3.18 and forwards I know) and Vulkan (on 2023 but we ll see), are you looking for new ways of optimization that are similar to Nanites or are you developing a technology like this on your own? ----- Maybe? Also... what's going on with Star Citizen engine now that Lumberyard is dead? https://aws.amazon.com/es/lumberyard/