Hi Star Citizen devs! I work in the blockchain space in Switzerland and, being familiar with the characteristics of a blockchain, I was wondering if you guys have considered using a blockchain for player-to-player and player-to-npc transactions in the game. A private blockchain such as an IBM Hyperledger could be used to create addresses for each player ("wallets" that keep track of all transactions regarding that player), to save information like UAC account, ships they own and their upgrades / modules / weapons, global inventory items and things like that on the blockchain. Being a blockchain, these transactions would be immutable, meaning no player nor a server crash could reverse or alter them in any way. In theory, duplication glitches would be made impossible and persistence of these entries is pretty much given and could very easily be carried over into new updates, as this blockchain could be accessible completely independently from the rest of the game. This means that a user's account on your official website can tap into it easily, and you can set up an API for developers to create their own apps to monitor and alter their loadouts from their own mobile devices for example, if you want to add such features (just sayin' it's possible). And since it's a private blockchain (IBM Hyperledger is the one I'd suggest for this application), it's still plenty quick and responsive enough to handle all these changes as they happen in the game in real time, because it's not a public, decentralized blockchain like the ones used for Bitcoin and Ethereum. By using a blockchain for these entries, it would be very easy to implement functionalities such as trading between players, as blockchains are perfect for peer-to-peer transactions. It all just becomes a question of front end integration. Add a page in the mobi glass or specialized player-to-player trading terminals at space ports for example. Thoughts?