Hi CIG, So I was watching KnebelDEs friday 3.13 Stream yesterday and at about 1h 33min Knebel is driving a ROC DS on Lyria (or was ist Abberdeen?) and - what the hell happend to the ground textures in 3.13?? The exact same texture tile is repeated at infinity so that when he goes in to 3rd person view you can see parallel "roads" and "lines" forming because of the texture repetition. That looks GOD AWEFUL!!!! Link to stream: https://www.youtube.com/watch?v=rtNqdo2RTOk (german) This is not new but it seems amplified in 3.13 to the point it cant be ignored anymore. The extrem surface texture repetition is a beef I have with PlanetTech V4 for some time. Take the 3.12.1 MicroTech oribtal shot below for example. You can very clearly see the grid all the textures are alinged to. There is a lot of repetition in texture. There are many 90° angels, parallel lines and razor cut sudden stops when mountain ranges end. This looks extremly bad and unnatural! It seems PlatetTech V4 is inccapable to produce a real land marks like the Alps, Grand Canyon and Rocky Mountains. And my questiosn would be - can you fix the surface texture repetition as seen in the stream and screenshot? Is the engine unable to ever deliver true unique landmarks and we will always have these unnatrual looking moons and planet surfaces? Regards HkS73