Just curious what the limitations will be stuff like. I dont expect any definite answers given the nature of gamedev and SC but just in generals is it in the current design plans: Can only other players control npcs? Can you assume direct control of a npc under your hire while you are logged in to your own character? Can you give npcs specific orders to fly a ship of yours or use agent smithing to have an npcs fly one of your ships? Will we get a npc command and control feature allowing us to micromange npcs like a real time strategy from a commander app on our mobiglass? Will agent smithing be limited to game package based npcs? (for people with extra game packages, also will game package npcs have to be paid or are they considered to share your wealth since they are on your account?) The idea of having a npc to fly a mole and just swap to them when you need movement is not all that bad sounding personally.