As someone who likes both ship and FPS PVP a lot I was really excited with the introduction of soft death. Since it brought multiple new organic (dont have to setup an event with rules for it) gameplay dimensions to the game. It feels like a very core aspect of the game to fight in your ship to then go board the defeated ship to either kill your enemy or take something from them. It can be a lot of fun! The problem is that while the feature exists, meta wise it's disincentivized. - On a planet most of the time the ship blows up anyway due to ground collison. - You are very exposed, a couple of accidental stray bullets can at times finish off the ship, killing anyone inside (also leads to confusing/unwarranted CS penalties). - Generally this is gameplay frequented by players with a CS, but the risk to board with a CS is unreasonably high due to the abovementioned reason. Making the smart choice really to just use your ship to hard death and then scoop up whatever you can. This skips the possibility of basically the only viable & frequent Organic FPS PVP gameloop in the PU. Also it's the only way to get 0g combat not locked to one of 3 locations (Covalex/SPK/Reclaimer mission (bugs often)). But here again, in player organized events the soft death ships often get destroyed on accident because they are so fragile. I'm sure CIG recognises this (soft death was a temp solution after all), and it won't be a problem when more (complete) features are implemented, but for now, I'm really just curious why isn't it possible to say give a ship 1 million HP on soft death? (as this would be imo a much better temp solution for gameplay) Is it perhaps an optimization issue? (dont want to keep forgotten wrecks around forever?) I'm not including single seat ships with no interior in this discussion, they are fine as they are imo and can be pretty explosions! If the ship was very hard to full kill after soft death this would not only encourage FPS gameplay, as say your bounty target is inside the soft death ship, you have immobilized them, but you would have to board in FPS to reasonably secure your kill/bounty contract. But it would also encourage the usage of multicrew ships as people would have a second chance and not instantly die when their big ship was defeated. Something a single seat fighter wouldn't grant I also feel this would encourage salvage gameplay, although that's outside of my main gameplay loops. Lastly, let's not forget that long lasting soft death ships would be the perfect playground for the new 3.23 EVA! Thanks!