I just wanted to ask the simple question because it's been something that's been on my mind as well as my friends who play the game with me why some missions in the game require upfront costs with getting gear and equipment generally have long transit times but pay out less than other missions. How hard would it be realistically be to rebalance these numbers to make it to where missions that require more commitment have better pay out and why do kopian murder missions pay out more rep then bunkers?