As it stands, every landing zone, rest stop, station and city have dozens if not HUNDREDS of npcs active as players are running around. They don't serve any purpose at the moment (we don't even have store vendors at the moment after all) and the servers are literally unable to do their core duty of spawning and running missions they're so overworked. Why have you not removed/reduced the npc counts so that other proccess-critical functions actually vital to testing and gameplay can function better? Is the load from all the AI walking around and pretend talking with each that important or simply not that much of an overhead?