Basically as the title states. I've been seeing a lot of footage come out of Pyro 4 with its new clouds, and whilst watching this clip, I noticed the reflections on the water were disconnected from the reality of what was going on above it. Noteably: - The water not reflecting the clouds above. - The delay between shifting reflection maps. Now I know the currently implementation is more of a bake once implementation, but we saw at Citcon the work done on GI (for opaque surfaces), transparent GI (for non-opaque surfaces) and glossy GI (for reflective opaque surfaces), and I was wondering if this work will allow for more accurate reflections on the water's surface for things like the clouds in the sky and the rings in orbit? Thanks. And also a side note, the rings rendering over the clouds. Just thought I'd point it out to make an already amazing looking scene look even better.